3Dcube frame
t = 0.00
Add a variable to start.
Try x = 2 in the list.
Frequenciessound off
Type a formula for each variable. One variable draws a line, two a square, three a cube, four a tesseract, and it keeps going. Every variable is also a voice you hear while the dot travels the shape.
Add a variable to start.
Try x = 2 in the list.
Enter starts a new line. Click a variable's letter to mute its voice.
A plain number multiplies this pitch. At 110 Hz, x = 2 plays 220 Hz.
How far each voice bends as the dot moves along that variable's axis. At 0 every pitch holds steady.
One loop takes 8 s.
Functions: sin cos tan tri saw sqr abs sqrt exp ln log floor round min max clamp mod. Constants: pi tau e phi. The space bar plays or stops the sound.